Posted by: Xalthorn | October 2, 2007

Mondestia View Choice

Because this is going around in circles with the decision of whether to go for top down or isometric, I’m tempted to go for both versions and let the individual player choose the one they prefer, switching between them if they want.

As usual, there is an ‘ah but…’ involved.

It was always my intention (and it remains so) that the player will be able to zoom in and out of the view to see either more detail, or more of an overview of the area. This is why all of the graphical tests have had three versions.

The difficulty now is that with an isometric display, there will always be more of the map shown unless you have a ridiculously narrow display. My concern is that players who opt for the isometric view will see more of the area than those who have opted for the top down and whether this is fair or not.

I’ve put another graphical test on the site (www.mondestia.com) which limits the vertical display of the isometric version, but this would then mean having two sizes of viewport depending on whether you are using isometric or top down.

Comments and opinions very much appreciated…

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Responses

  1. A choice of map style would be cool but gaining an advantage using the isometric view would just mean everyone would use the isometric view whether they liked it more or not.

    I think that as long as the game is fun folks won’t care too much whether it is top down or isometric. Just my two cents.

  2. That was my concern. As you say, if one view has an obvious benefit, it will be used.

    It’s like anything in a game that has a game mechanic benefit, especially equipment. If one piece of equipment has an advantage over other equipment, no matter how ugly it is, people will be ‘forced’ to wear it, creating an environment where people all wear the same stuff, and you may as well simply remove the other equipment.

    If the additional view area didn’t give any real advantage then people would feel happier to use their aesthetic preference.

  3. IMHO, top down is suited more for action while the isometric view is more suited for exploration style games. Providing both would be loads of work…

    But hey, you could have the best of both worlds, if you have different stages in a game, you could use isometric view for “world traveling” and top down for inside or local game stages…

    I like both, depending on what happens in the game…

    Just my 2 cents πŸ™‚

  4. Thank you for your 2 cents, both duly banked πŸ˜‰

    One thing I want to do with this project (apart from actually start the darned thing) is to give the player choice.

    As beauty is in the eye of the beholder, it makes sense to give the player control of how the game is presented to them.

    I think I have a working solution to the fairness issue, which I’ll post separately in a moment.


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